defmodule Phoenix.LiveComponent do @moduledoc ~S''' LiveComponents are a mechanism to compartmentalize state, markup, and events in LiveView. LiveComponents are defined by using `Phoenix.LiveComponent` and are used by calling `Phoenix.Component.live_component/1` in a parent LiveView. They run inside the LiveView process but have their own state and life-cycle. For this reason, they are also often called "stateful components". This is a contrast to `Phoenix.Component`, also known as "function components", which are stateless and can only compartmentalize markup. The smallest LiveComponent only needs to define a `c:render/1` function: defmodule HeroComponent do # In Phoenix apps, the line is typically: use MyAppWeb, :live_component use Phoenix.LiveComponent def render(assigns) do ~H"""
<%= @content %>
""" end end A LiveComponent is rendered as: <.live_component module={HeroComponent} id="hero" content={@content} /> You must always pass the `module` and `id` attributes. The `id` will be available as an assign and it must be used to uniquely identify the component. All other attributes will be available as assigns inside the LiveComponent. > #### Functional components or live components? {: .neutral} > > Generally speaking, you should prefer functional components over live > components, as they are a simpler abstraction, with a smaller surface > area. The use case for live components only arises when there is a need > for encapsulating both event handling and additional state. ## Life-cycle ### Mount and update Live components are identified by the component module and their ID. We often tie the component ID to some application based ID: <.live_component module={UserComponent} id={@user.id} user={@user} /> When [`live_component/1`](`Phoenix.Component.live_component/1`) is called, `c:mount/1` is called once, when the component is first added to the page. `c:mount/1` receives the `socket` as argument. Then `c:update/2` is invoked with all of the assigns given to [`live_component/1`](`Phoenix.Component.live_component/1`). If `c:update/2` is not defined all assigns are simply merged into the socket. The assigns received as the first argument of the [`update/2`](`c:Phoenix.LiveComponent.update/2`) callback will only include the _new_ assigns passed from this function. Pre-existing assigns may be found in `socket.assigns`. After the component is updated, `c:render/1` is called with all assigns. On first render, we get: mount(socket) -> update(assigns, socket) -> render(assigns) On further rendering: update(assigns, socket) -> render(assigns) Two live components with the same module and ID are treated as the same component, regardless of where they are in the page. Therefore, if you change the location of where a component is rendered within its parent LiveView, it won't be remounted. This means you can use live components to implement cards and other elements that can be moved around without losing state. A component is only discarded when the client observes it is removed from the page. Finally, the given `id` is not automatically used as the DOM ID. If you want to set a DOM ID, it is your responsibility to do so when rendering: defmodule UserComponent do # In Phoenix apps, the line is typically: use MyAppWeb, :live_component use Phoenix.LiveComponent def render(assigns) do ~H"""
<%= @user.name %>
""" end end ### Events LiveComponents can also implement the `c:handle_event/3` callback that works exactly the same as in LiveView. For a client event to reach a component, the tag must be annotated with a `phx-target`. If you want to send the event to yourself, you can simply use the `@myself` assign, which is an *internal unique reference* to the component instance: Say hello! Note that `@myself` is not set for stateless components, as they cannot receive events. If you want to target another component, you can also pass an ID or a class selector to any element inside the targeted component. For example, if there is a `UserComponent` with the DOM ID of `"user-13"`, using a query selector, we can send an event to it with: Say hello! In both cases, `c:handle_event/3` will be called with the "say_hello" event. When `c:handle_event/3` is called for a component, only the diff of the component is sent to the client, making them extremely efficient. Any valid query selector for `phx-target` is supported, provided that the matched nodes are children of a LiveView or LiveComponent, for example to send the `close` event to multiple components: Dismiss ### Update many Live components also support an optional `c:update_many/1` callback as an alternative to `c:update/2`. While `c:update/2` is called for each component individually, `c:update_many/1` is called with all LiveComponents of the same module being currently rendered/updated. The advantage is that you can preload data from the database using a single query for all components, instead of running one query per component. To provide a more complete understanding of why both callbacks are necessary, let's see an example. Imagine you are implementing a component and the component needs to load some state from the database. For example: <.live_component module={UserComponent} id={user_id} /> A possible implementation would be to load the user on the `c:update/2` callback: def update(assigns, socket) do user = Repo.get!(User, assigns.id) {:ok, assign(socket, :user, user)} end However, the issue with said approach is that, if you are rendering multiple user components in the same page, you have a N+1 query problem. By using `c:update_many/1` instead of `c:update/2` , we receive a list of all assigns and sockets, allowing us to update many at once: def update_many(assigns_sockets) do list_of_ids = Enum.map(assigns_sockets, fn {assigns, _sockets} -> assigns.id end) users = from(u in User, where: u.id in ^list_of_ids, select: {u.id, u}) |> Repo.all() |> Map.new() Enum.map(assigns_sockets, fn {assigns, socket} -> assign(socket, :user, users[assigns.id]) end) end Now only a single query to the database will be made. In fact, the `update_many/1` algorithm is a breadth-first tree traversal, which means that even for nested components, the amount of queries are kept to a minimum. Finally, note that `c:update_many/1` must return an updated list of sockets in the same order as they are given. If `c:update_many/1` is defined, `c:update/2` is not invoked. ### Summary All of the life-cycle events are summarized in the diagram below. The bubble events in white are triggers that invoke the component. In blue you have component callbacks, where the underlined names represent required callbacks: ```mermaid flowchart LR *((start)):::event-.->M WE([wait for
parent changes]):::event-.->M W([wait for
events]):::event-.->H subgraph j__transparent[" "] subgraph i[" "] direction TB M(mount/1
only once):::callback M-->U M-->UM end U(update/2):::callback-->A UM(update_many/1):::callback-->A subgraph j[" "] direction TB A --> |yes| R H(handle_event/3):::callback-->A{any
changes?}:::diamond end A --> |no| W end R(render/1):::callback_req-->W classDef event fill:#fff,color:#000,stroke:#000 classDef diamond fill:#FFC28C,color:#000,stroke:#000 classDef callback fill:#B7ADFF,color:#000,stroke-width:0 classDef callback_req fill:#B7ADFF,color:#000,stroke-width:0,text-decoration:underline ``` ## Managing state Now that we have learned how to define and use components, as well as how to use `c:update_many/1` as a data loading optimization, it is important to talk about how to manage state in components. Generally speaking, you want to avoid both the parent LiveView and the LiveComponent working on two different copies of the state. Instead, you should assume only one of them to be the source of truth. Let's discuss the two different approaches in detail. Imagine a scenario where a LiveView represents a board with each card in it as a separate LiveComponent. Each card has a form to allow update of the card title directly in the component, as follows: defmodule CardComponent do use Phoenix.LiveComponent def render(assigns) do ~H"""
<%= @card.title %> ...
""" end ... end We will see how to organize the data flow to keep either the board LiveView or the card LiveComponents as the source of truth. ### LiveView as the source of truth If the board LiveView is the source of truth, it will be responsible for fetching all of the cards in a board. Then it will call [`live_component/1`](`Phoenix.Component.live_component/1`) for each card, passing the card struct as argument to `CardComponent`: <%= for card <- @cards do %> <.live_component module={CardComponent} card={card} id={card.id} board_id={@id} /> <% end %> Now, when the user submits the form, `CardComponent.handle_event/3` will be triggered. However, if the update succeeds, you must not change the card struct inside the component. If you do so, the card struct in the component will get out of sync with the LiveView. Since the LiveView is the source of truth, you should instead tell the LiveView that the card was updated. Luckily, because the component and the view run in the same process, sending a message from the LiveComponent to the parent LiveView is as simple as sending a message to `self()`: defmodule CardComponent do ... def handle_event("update_title", %{"title" => title}, socket) do send self(), {:updated_card, %{socket.assigns.card | title: title}} {:noreply, socket} end end The LiveView then receives this event using `c:Phoenix.LiveView.handle_info/2`: defmodule BoardView do ... def handle_info({:updated_card, card}, socket) do # update the list of cards in the socket {:noreply, updated_socket} end end Because the list of cards in the parent socket was updated, the parent LiveView will be re-rendered, sending the updated card to the component. So in the end, the component does get the updated card, but always driven from the parent. Alternatively, instead of having the component send a message directly to the parent view, the component could broadcast the update using `Phoenix.PubSub`. Such as: defmodule CardComponent do ... def handle_event("update_title", %{"title" => title}, socket) do message = {:updated_card, %{socket.assigns.card | title: title}} Phoenix.PubSub.broadcast(MyApp.PubSub, board_topic(socket), message) {:noreply, socket} end defp board_topic(socket) do "board:" <> socket.assigns.board_id end end As long as the parent LiveView subscribes to the `board:` topic, it will receive updates. The advantage of using PubSub is that we get distributed updates out of the box. Now, if any user connected to the board changes a card, all other users will see the change. ### LiveComponent as the source of truth If each card LiveComponent is the source of truth, then the board LiveView must no longer fetch the card structs from the database. Instead, the board LiveView must only fetch the card ids, then render each component only by passing an ID: <%= for card_id <- @card_ids do %> <.live_component module={CardComponent} id={card_id} board_id={@id} /> <% end %> Now, each CardComponent will load its own card. Of course, doing so per card could be expensive and lead to N queries, where N is the number of cards, so we can use the `c:update_many/1` callback to make it efficient. Once the card components are started, they can each manage their own card, without concerning themselves with the parent LiveView. However, note that components do not have a `c:Phoenix.LiveView.handle_info/2` callback. Therefore, if you want to track distributed changes on a card, you must have the parent LiveView receive those events and redirect them to the appropriate card. For example, assuming card updates are sent to the "board:ID" topic, and that the board LiveView is subscribed to said topic, one could do: def handle_info({:updated_card, card}, socket) do send_update CardComponent, id: card.id, board_id: socket.assigns.id {:noreply, socket} end With `Phoenix.LiveView.send_update/3`, the `CardComponent` given by `id` will be invoked, triggering the update or update_many callback, which will load the most up to date data from the database. ### Unifying LiveView and LiveComponent communication In the examples above, we have used `send/2` to communicate with LiveView and `send_update/2` to communicate with components. This introduces a problem: what if you have a component that may be mounted both inside a LiveView or another component? Given each uses a different API for exchanging data, this may seem tricky at first, but an elegant solution is to use anonymous functions as callbacks. Let's see an example. In the sections above, we wrote the following code in our `CardComponent`: ```elixir def handle_event("update_title", %{"title" => title}, socket) do send self(), {:updated_card, %{socket.assigns.card | title: title}} {:noreply, socket} end ``` The issue with this code is that, if CardComponent is mounted inside another component, it will still message the LiveView. Not only that, this code may be hard to maintain because the message sent by the component is defined far away from the LiveView that will receive it. Instead let's define a callback that will be invoked by CardComponent: ```elixir def handle_event("update_title", %{"title" => title}, socket) do socket.assigns.on_card_update.(%{socket.assigns.card | title: title}) {:noreply, socket} end ``` And now when initializing the CardComponent from a LiveView, we may write: ```heex <.live_component module={CardComponent} card={card} id={card.id} board_id={@id} on_card_update={fn card -> send(self(), {:updated_card, card}) end} /> ``` If initializing it inside another component, one may write: ```heex <.live_component module={CardComponent} card={card} id={card.id} board_id={@id} on_card_update={fn card -> send_update(@myself, card: card) end} /> ``` The major benefit in both cases is that the parent has explicit control over the messages it will receive. ## Slots LiveComponent can also receive slots, in the same way as a `Phoenix.Component`: <.live_component module={MyComponent} id={@data.id} >
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If the LiveComponent defines an `c:update/2`, be sure that the socket it returns includes the `:inner_block` assign it received. See [the docs](Phoenix.Component.html#module-slots.md) for `Phoenix.Component` for more information. ## Live patches and live redirects A template rendered inside a component can use `<.link patch={...}>` and `<.link navigate={...}>`. Patches are always handled by the parent LiveView, as components do not provide `handle_params`. ## Cost of live components The internal infrastructure LiveView uses to keep track of live components is very lightweight. However, be aware that in order to provide change tracking and to send diffs over the wire, all of the components' assigns are kept in memory - exactly as it is done in LiveViews themselves. Therefore it is your responsibility to keep only the assigns necessary in each component. For example, avoid passing all of LiveView's assigns when rendering a component: <.live_component module={MyComponent} {assigns} /> Instead pass only the keys that you need: <.live_component module={MyComponent} user={@user} org={@org} /> Luckily, because LiveViews and LiveComponents are in the same process, they share the data structure representations in memory. For example, in the code above, the view and the component will share the same copies of the `@user` and `@org` assigns. You should also avoid using live components to provide abstract DOM components. As a guideline, a good LiveComponent encapsulates application concerns and not DOM functionality. For example, if you have a page that shows products for sale, you can encapsulate the rendering of each of those products in a component. This component may have many buttons and events within it. On the opposite side, do not write a component that is simply encapsulating generic DOM components. For instance, do not do this: defmodule MyButton do use Phoenix.LiveComponent def render(assigns) do ~H""" """ end def handle_event("click", _, socket) do _ = socket.assigns.on_click.() {:noreply, socket} end end Instead, it is much simpler to create a function component: def my_button(%{text: _, click: _} = assigns) do ~H""" """ end If you keep components mostly as an application concern with only the necessary assigns, it is unlikely you will run into issues related to live components. ## Limitations Live Components require a single HTML tag at the root. It is not possible to have components that render only text or multiple tags. ''' defmodule CID do @moduledoc """ The struct representing an internal unique reference to the component instance, available as the `@myself` assign in live components. Read more about the uses of `@myself` in the `Phoenix.LiveComponent` docs. """ defstruct [:cid] defimpl Phoenix.HTML.Safe do def to_iodata(%{cid: cid}), do: Integer.to_string(cid) end defimpl String.Chars do def to_string(%{cid: cid}), do: Integer.to_string(cid) end end alias Phoenix.LiveView.Socket @doc """ Uses LiveComponent in the current module. use Phoenix.LiveComponent ## Options * `:global_prefixes` - the global prefixes to use for components. See `Global Attributes` in `Phoenix.Component` for more information. """ defmacro __using__(opts \\ []) do quote do import Phoenix.LiveView @behaviour Phoenix.LiveComponent @before_compile Phoenix.LiveView.Renderer # Phoenix.Component must come last so its @before_compile runs last use Phoenix.Component, Keyword.take(unquote(opts), [:global_prefixes]) @doc false def __live__, do: %{kind: :component, layout: false} end end @callback mount(socket :: Socket.t()) :: {:ok, Socket.t()} | {:ok, Socket.t(), keyword()} @callback update(assigns :: Socket.assigns(), socket :: Socket.t()) :: {:ok, Socket.t()} @callback update_many([{Socket.assigns(), Socket.t()}]) :: [Socket.t()] @callback render(assigns :: Socket.assigns()) :: Phoenix.LiveView.Rendered.t() @callback handle_event( event :: binary, unsigned_params :: Phoenix.LiveView.unsigned_params(), socket :: Socket.t() ) :: {:noreply, Socket.t()} | {:reply, map, Socket.t()} @callback handle_async( name :: term, async_fun_result :: {:ok, term} | {:exit, term}, socket :: Socket.t() ) :: {:noreply, Socket.t()} @optional_callbacks mount: 1, update_many: 1, update: 2, render: 1, handle_event: 3, handle_async: 3 end